Rules Reference Guide



  1. Use the number tiles 1-9 plus dragon tiles in 3 suits: Bams, Cracks, Dots
  2. Add additional special tiles if desired:
    • Winds: If using, include all 16 tiles
    • Flowers: If using, include 6 to 8 tiles
    • Jokers: If using, include 4 to 8
    • Blanks: If using, include up to 4
  3. Shuffle tiles facedown
  4. All players draw 13 tiles
  5. Players arrange tiles in their hands
  6. Players pass 3 tiles to the player on their left.

  1. Take a tile (Mandatory):
    • Draw one face-down tile, or
    • Call the last discarded tile
  2. Swap Tiles (Optional):
    • Joker Swap: swap joker with exposed tile
    • Blank Swap: swap blank with discarded tile
  3. Declare Mahjong (Optional):
    • Declare winning hand, round ends if valid
  4. Discard a Tile (Mandatory):
    • Place tile face up on table and say tile name



Add one point for each scoring factor:

  • Mahjong: The hand is a valid Mahjong hand
  • Suit Flush: Only one suit is used
  • Full Sequence: Use all the numbers in a sequence: Evens (02468), Odds (13579), or Threes (0369)
  • Big Sets: The hand is made of 6 or 7 sets
  • 7 Pairs: The hand is made of 7 Pair sets
  • Bouquet: A flower set of more than 4 tiles is used
  • Self Draw: The last tile drawn was a face-down tile
  • Concealed: No exposures made
  • Jokerless: No jokers in winning hand
  • Sunrise: Mahjong made on player’s first turn
  • Sunset: Mahjong with final possible face-down or final possible discarded tile

For experienced players, set a minimum point value of 2 or 3 points for a winning Mahjong hand.


  • Each point is worth one scoring token or coin.
  • Losing players pay the winning player the value of the hand.
  • If a player discarded the last tile called for Mahjong, that player pays the winner double the hand value.
  • If more than one player call Mahjong on the same discarded tile, the non-winning players pay the winning players, however the player who discarded the tile does not pay multiple players double.

  • NEWS Singles Set: Quad set of 1 of each wind tile without jokers
  • YEAR Singles Set: Quad set of number value of year without jokers
  • SEQUENCE Singles Set: a Quint set of 1 of each number tile in the Evens or Odds sequence.
  • Like Sequence: Same number in 3 sets, one suit each
  • Double Sequence: 3-number sequence repeated in 6 sets
  • Opposite Winds Sequence: Add 2 sets of N&S or E&W to a standard number sequence.
  • Build walls and deal tiles
  • Give the East player 14 tiles during the initial deal.
  • Do a complete Charleston at the start of a round.
  • Add the rules for calling a hand dead.
  • Only allow Joker swaps using a Joker from your hand.
  • Make “sneaky” blank swaps quietly not during your turn.